![]() I found some mail and a helm upgrade at the vendor, allowing me to join Ulfar in the horned helm club. You can begin this quest after completing Act 3: Quest 2 Blade of the Old Religion by speaking with Alkor you can also start it whenever you want by picking up. On getting logged in we did a bit of work on our gear. But when we do it is usually because somebody is off on their own or gets ahead to the skeleton flying wedge that clears our way through most situations. ![]() I thought that at least Mephisto, the boss at the end of Act III would give us a challenge. We looked a bit into difficulty settings, but to get to nightmare you have to make it through normal, so off we went. ![]() We have forged our spirits in the traditions of our ancestors and built a fighting force of extraordinary magnitude.Īs noted previously, our horde frequently outnumbered the locals as we moved through zones. The necro with nine skeletons and a golem, the paladin with the might aura buffing up the skeletons, the druid now featuring the “mobs be gone” spell that is fissure along with three wolves, the amazon stabbing like crazy, and two Act I mercenaries providing ranged support and two Act II mercenaries providing two additional auras was a group that went into Act III bowling over any groups of mobs that cared to show their faces. Shadows in the Desert - Maghdas coven terrorizes the Borderlands around the great city of Caldeum. The other thing that came up around Act III was we were starting to feel like things were a bit too easy. After Act I, the story of Diablo III takes the player across the Twin Seas to the Borderlands and then on to Caldeum, the capital city of the Empire of Kehjistan. Though, honestly, with Act IV only having three quests, it is as though a lot of work went into the first two acts and then time was running out and they had to get things ready to ship… which is, in fact, the story I have heard before. It feels like the team had to meet a quota for six quests and six waypoints, so kind of made some stuff up quickly and moved on. Act II then raises the bar, showing you new places, while Act IV is the “Go directly to hell and slay Diablo” big finish.Īnd, in the middle, there is Act III and Kurast and jungle and a series of quests that are mostly skippable. In coming from the original Diablo, Act I puts you back in the world and connects the two games. Q&A Cheats Reviews Media News Board Diablo II: Lord of Destruction (PC) How do I start Act 3, Quest 4 I am at act 4, but Act 3 Quest 4 never started for me. ![]() When it comes to Diablo II, Act III is kind of the misfit.
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